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In Mark Zuckerberg’s metaverse, “legs,” the most desired feature, is now available.
It may seem strange, but there are no legs that resemble human legs in the Horizon Regions of the world, Meta’s primary social VR platform. Avatars lack a lower body. Therefore they float around alternatively.
The explanation is that changeable, moving legs can be challenging to animate precisely and may thus be distracting. Zuckerberg stated at the Meta Connect VR conference on Tuesday, “Seriously, legs are hard.” The lack of them in other digital reality technologies is the reason behind this.
Ironically, the legs have been eliminated in favor of floating bodies, as Meta’s recent fix to create the VR technology seems more realistic. However, the business is now getting ready to introduce full-body characters to Horizon Worlds by employing computer algorithms to precisely arrange the positions of each body component, especially though you might be seated in a chair while donning your VR headset.
By giving Meta’s legs, Zuckerberg will respond to those who have criticized his recent attempts to create a futuristic metaverse as unimpressive and shockingly low-tech. The visuals of Zuckerberg’s 3D character in Horizon Worlds, which often jokingly compared to those of a 2006 Nintendo Wii that he published back in August.
Meta, on the other hand, is attempting to produce photorealistic avatars in addition to full-body models. He also displayed a cutting-edge avatar resembling Zuckerberg’s face at the Meta Connect session.
The innovation originates from Meta’s second-generation “Codec Avatar” program, which could create a lifelike 3D avatar of anyone’s face. The same algorithm can also be capable of recreating the avatar’s realistic facial gestures as it interacts while retaining realistic lighting and shadow patterns on the skin and hair.
On the other hand, the second-generation Codec Avatars call for complex engineering. As a result, in response, Meta created a method for users to create a Codec Avatar of comparable quality using their own devices.
A video of your face is taken from different perspectives as part of the so-called “Instant Avatar” procedure, and then you make a range of facial gestures over a few minutes. Even though the produced avatars lack emotion, they yet appear photorealistic.
The technology’s kinks, as well as the security ramifications, will still take some time for Meta to work out. As a temporary measure, the business intends to add legs to the Horizon Worlds avatars before introducing full-body avatars in further VR applications. Additionally, the business will provide technology over the next year so that avatars can have unique actions and behaviors created by outside programmers.